Wednesday, 8 December 2010

Indie Game Links: Sizzling Octopuses and Cursing Fetuses

Today's collection of independent game links includes more indie game previews, a couple of development updates, and interviews with developers from around the 'net. (image source)

GameSpot: Making Super Meat Boy sizzle
"Team Meat discusses its philosophy of game design, sticking to its guns in the face of focus groups, and why the App Store sucks."

Gamasutra: Catching Up With Jonathan Blow
"Talking in a new Gamasutra feature about The Witness, his ambitious upcoming project, Blow also shares his thoughts on working indie and on game design in general."

Experimental Gameplay Project: December Drawing
"The theme for December is 'Drawing', and you have seven days out of the month to make a game that somehow incorporates the theme. Good luck!"

Experimental Gameplay Project: Night and Day Roundup
"The Night and Day theme resulted in twenty-two new games for the month of November, with popular choices involving zombies, werewolves, baguettes, and a time division multiplexed love affair."

GameSetWatch: 2010 Interactive Fiction Competition Winners Announced
"Organizers for Interactive Fiction Competition, the annual contest devoted to text-based adventure games, recently announced the winners of this year's event, ranking the top titles from 26 submissions."

Boston Game Jams: Dejobaan Games? talk at Boston Indies, July 2010
"I?m happy to present the video of July 2010?s Boston Indies meetup, where Dejobaan Games? Ichiro Lambe and Leo Jaitley talked about how the company?s philosophy, strategies, and development methodologies have evolved between development of Aaaaa! and their new title, ooo! ooO! oOO! OOO!."

TIGSource: An Octodad Interview
"Having played the game myself, and having enjoyed it thoroughly. I sat down to talk with the team behind the project. If you?ve never played Octodad yourself, then check out the trailer below and then go grab a download for yourself."

Gamasutra: How One Man With An Idea And $1000 Made The Global iOS Hit Trainyard
"Few games embody the iOS indie-dev dream so perfectly as Matt Rix's Trainyard. Its perfect trajectory from unknown puzzle game to number 2 paid app around the globe represents the aspirations of countless prospector game developers as they set out into the iOS wilderness."

Source: http://feedproxy.google.com/~r/IndependentGaming/~3/VNnp4IsvDgQ/indie_game_links_sizzling_octo.html

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